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1. Scan hull type, not ship type. - in Player Features and Ideas Discussion [original thread]
I'd say that showing ship type requires detail analysis which comes real ony whet you are able visualize a ship. If you can analyze ship in details, then you can determine it's accurate location. But when you have a deviation, it can mean that a p...
- by Darth Jurassic - at 2008.11.04 22:08:00
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2. Scan hull type, not ship type. - in Player Features and Ideas Discussion [original thread]
It is a strange that a scaner can determine what tipe of a ship pilot is flying: T1, or one of it's T2 modification. This information btw should require analysis, which is real only when close enough to see the ship in overview. So let direct sca...
- by Darth Jurassic - at 2008.11.02 22:24:00
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3. Currency Exchange - in Player Features and Ideas Discussion [original thread]
Almost all trades are now performed in Jita. Caldari currency is goint to become the most valuable then. How can this situation be neutralized?
- by Darth Jurassic - at 2008.08.22 11:08:00
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4. Buff low-sec!!! - in EVE General Discussion [original thread]
Make an ability to decrease hidden locations signal, (for instance, by special signal disruption sentri drones so that one ship should stay at the first gate to keep the drones online) making it hardly avilable for those who failed to find that lo...
- by Darth Jurassic - at 2008.08.22 11:02:00
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5. I will work for you, but give me the staff first - in Player Features and Ideas Discussion [original thread]
I have read a lot of interesting ideas which could not be described with less words. Excuse me fore the time it got you to read this.
- by Darth Jurassic - at 2008.08.22 10:48:00
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6. I will work for you, but give me the staff first - in Player Features and Ideas Discussion [original thread]
A brief from real world I can get a mobile phone paying a total priceà but I also can get a locked version by signing a contract with some provider. The same goes with taxi: one gets a yellow car for signing an employment contract. So, promisin...
- by Darth Jurassic - at 2008.08.20 18:08:00
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7. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
So, any other things found unharmonic in the proposal?
- by Darth Jurassic - at 2008.02.03 22:31:00
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8. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
Originally by: Stakhanov The major problem with instancing belts is ratting. Missions take a while to complete , the mission runner is usually focused on difficult rooms or strained and not really paying attention to local threats anymore....
- by Darth Jurassic - at 2008.02.01 10:30:00
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9. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Koyama Ise Shouldn't I be able to setup a medical clone near me, commit suicide in my hanger floor, wake up in my medical clone and take the implants out of my original body though? It's up to you ù not every corporation a...
- by Darth Jurassic - at 2008.02.01 10:23:00
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10. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek So the easiest way would be to simply buy them. It's better than the LP store anyway. So this would again boil down to looting some expensive snake or slave implants. I'm not quite sure whether or not it's a go...
- by Darth Jurassic - at 2008.02.01 10:21:00
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11. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
Originally by: Riame I really dig the idea of having myriad ore types in each rock, with lower sec having higher concentrations of better ore. I also like the idea of no longer being able to tell outright what a rock is without firing a pr...
- by Darth Jurassic - at 2008.02.01 00:52:00
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12. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Thera Romana So basically your saying you want a body salvager, lol. Or do you just collect corpes and then reprocess them at a station to see if any implants were salvagable. The first idea was to make it in salvage forma...
- by Darth Jurassic - at 2008.02.01 00:43:00
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13. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Standard implants are readily available. This only really makes sense for rare implants and those should stay as rare as they are. To sum it up, no I don't agree. Yoy should catch one with rare implants firs...
- by Darth Jurassic - at 2008.02.01 00:37:00
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14. New Profession: Hacker - in Player Features and Ideas Discussion [original thread]
Ship shouldn't be accessed from aside for it doesn't have any systems managed remotely. But a way to hack drone could be interesting.
- by Darth Jurassic - at 2008.01.31 18:15:00
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15. Ships should not appear in local until ôdetectedö - in Player Features and Ideas Discussion [original thread]
Edited by: Darth Jurassic on 31/01/2008 18:06:38 You have formalized the detection of ôcome inö, but how to formalize the detection of ôgone awayö? And scanners still don't have information whi sits in a ship and even if anyone sits thereà
- by Darth Jurassic - at 2008.01.31 18:06:00
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16. Logfile signing - in Player Features and Ideas Discussion [original thread]
The fact to use the sign leads to manufacturing of a soft able to sign, which leads to the soft distribution among players who have no mental skills for making it themselves. So CCP will still have no possibility to trust the logs.
- by Darth Jurassic - at 2008.01.31 18:02:00
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17. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
Originally by: Len Mordseh I like your idea. Say you pay for an hour's worth of claim - this would set a timer (much like the aggression timer) for the legality of your mining op. If you allow the claim to expire, someone else could make a...
- by Darth Jurassic - at 2008.01.31 15:01:00
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18. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Danton Marcellus I'd prefer if the regular implant blueprints were seeded on the market. Another step on the way to make trade goods from some implants. I think I'd support such initiative, so you might start a conversatio...
- by Darth Jurassic - at 2008.01.31 14:36:00
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19. Implant extraction from a char or a frozen corpse - in Player Features and Ideas Discussion [original thread]
Originally by: Tendu But chance of extracting should be lower then that : lets say : 1% if no chirurgical skill (need science V, electronics V). +1% for each lvl of the skill (rank 7) an adding +1% for each lvl of advanced chir (rank 12)...
- by Darth Jurassic - at 2008.01.31 14:32:00
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20. There's gold in those hills! {Mining suggestions} - in Player Features and Ideas Discussion [original thread]
That's cool! Really more interesting. But the yield amount should be increased, because even now ore mining is not as great as ice mining.
- by Darth Jurassic - at 2008.01.31 00:43:00
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